116 Archetype of Endurance
Worst Archetype by far. It costs
way too much and actually does way too little.
Standard – 0.0
Limited – 1.0
117 Aspect of Hydra
Generally the construced mono green devotion decks are doing way bigger
cooler things than using a one shot pump spell.
In limited this card will have the chance to shine. Any more than +2/+2 is pure bonus. Green did not have a one mana trick in
Theros, so keep an eye open when the opponent leaves a lone forest untapped.
Standard – 0.0
Limited – 2.5
118 Charging Badger
In a world where you want to create a bigger monster trample is always
a good way to keep them from being chump blocked. Play this guy if you have ordeals and lots of
bestow.
Standard – 0.0
Limited – 2.0
119 Courser of Kruphix
Courser does not let you play an ADDITIONAL land per turn like Oracle
of Mul Daya. That being said it should
let you basically draw a card every few
turns, with the draw back of your opponent knowing every card you draw. Courser is a good card in both limited and
standard.
Standard – 2.5
Limited – 3.0
120 Culling Mark
There are better more reliable options for killing a creature. If you cast this and attack with more than one
guy they get to choose who to block, sometimes that might not be enough to
remove their threat.
Standard – 0.0
Limited – 1.0
121 Fated Intervention
Six power for five mana is an ok investment, being instant speed is
slightly better. I think this is
probably just worse than Advent of the Worms in standard.
Standard – 2.0
Limited – 3.0
122 Graverobber Spider
Another solid card that gets way better if you are in the G/B graveyard
deck. Giant Spiders are always playable,
ones with bonus abilities are even more so.
Standard – 0.0
Limited – 2.5
123 Hero of Leina Tower
Hero of Leina Tower has a lot going on.
A one drop that in a heroic build is maybe even better late in the game
than early. She has the chance to be
really big from time to time. Is at
least worth exploring. In limited I just
want to slam an Aqueous Form on this with lots of mana open.
Standard – 2.5
Limited – 3.0
124 Hunter’s Prowess
With a big enough creature built up, this card might just end the game
on the spot, your opponent will be faced with letting you draw a lot of cards
or block away their team. I am not
convinced that this is strong enough for constructed play, but I could be
wrong.
Standard – 1.5
Limited – 3.5
125 Karametra’s Favor
Mana fixing is a premium in the world
of Theros. This will enable all
sorts of greedy green decks.
Standard – 1.0
Limited - 2.5
126 Mischief and Mayhem
Sorcery speed combat tricks are generally not that good. But giving two creatures +4/+4 seems worth
giving a try. Lets a lowly Voyaging Satyr take down even the mightiest Nessian
Asp.
Standard – 1.0
Limited – 3.0
127 Mortal’s Resolve
I know this looks sweet but it feels pretty small. I just do not know if this will make the cut
of many decks. It might see some
standard play to occasionally counter a removal spell.
Standard – 1.0
Limited – 1.5
128 Nessian Demlock
Now this is a tough choice for an opponent. Sometimes they will have to protect something
good and give you a 6/6 and hope they can deal with it. Or they let you blow up one of their extra
lands. Still seems fine.
Standard – 0.0
Limited – 2.5
129 Nessian Wilds Ravager
Pretty sure that if you’re in green you should always play this
Hydra. Neither choice is going to be
good for the opponent and I wouldn’t be unhappy with either side of this
Tribute.
Standard – 0.0
Limited – 3.5
130 Noble Quarry
I think that this is the little unicorn that could….could always make
my deck. I really like a good lure
effect. You can either send him in and
swing with a bunch of guys to kill them, or bestow up a big creature and go for
a one sided Wrath of God.
Standard – 0.0
Limited – 2.5
131 Nyxborn Wolf
If this was a 3/2 I would like it a whole lot more. As it is I think that it might be a little
over costed in the bestow department.
Will be better in decks with fliers.
Standard – 0.0
Limited – 2.0
132 Peregrination
It is a ramp spell, those have histories of making their ways into
standard. I do not think that scry 1 is
worth the entire mana that makes this not Cultivate.
Standard – 1.5
Limited – 2.0
133 Pheres-Band Raiders
Pheres-Band Raiders is an Inspire card that enables itself
basically. 5/5s are made to be attacking
if he lives through the battle you get to cast a Nessian Courser. Not a bad deal at all.
Standard – 0.0
Limited – 2.5
134 Pheres-Band Tromper
Tromper seems like he will be quite fine in Theros limited, after just
a couple of successful attacks he becomes a huge headache for your opponent.
Standard – 0.0
Limited – 2.6
135 Raised by Wolves
I am very interested to actually play with this card in limited as I
cannot quite figure out if it is good enough or just a trap in wolves
clothing. Just remember that if a wolf
dies after your enchanted creature has
been dealt damage, it could also die since it will shrink in size.
Standard – 0.0
Limited – 2.0
136 Satyr Wayfinder
Another card that puts stuff in your graveyard, the recursion deck
looks fun. This can get any land card
not just a basic.
Standard – 2.0
Limited – 2.0
137 Scourge of Skola Vale
I want this baby hydra to be good, but having to tap to activate its
growth mechanic eliminates the ability to use it as an offensive combat
trick. Basically if your opponent is
smart this guy just turns into a flagbearer and forces them to kill this
instead of the target they want to kill.
Which is not the worst.
Standard – 2.0
Limited – 3.0
138 Setessan Oathsworn
Think of this a green version of Wingsteed Rider. After just a couple of targets this thing
will be huge.
Standard – 1.5
Limited – 3.0
139 Setessan Starbreaker
Starbreaker is really good. The
ability to get rid of a bestow is huge.
Getting a 2/1 for your troubles is pure gravy.
Standard – 0.0
Limited – 2.5
140 Skyreaping
Most fliers in this format have four toughness, getting four devotion
in green is not a difficult feat. This
will be one of the better sideboard cards in Theros limited. It might even be strong enough to see some
sideboard play in green devotion decks in constructed.
Standard – 2.0
Limited – 2.5
Standard -
141 Snake of the Golden Grove
You will almost always gain four life when you cast this spell. It isn’t the worst but it is far from the
best five drop in green.
Standard – 0.0
Limited – 2.0
142 Swordwise Centaur
GG is a pretty demanding mana cost to cast on curve. Unless you are devoted to green, I would try
to find easier to cast two drops to play.
Standard – 0.0
Limited – 2.0
143 Unravel the Aether
Deglamer reprinted with a new name.
It will sometimes be your 23rd card and that is ok, plenty of
things to target with it. Deglamer has
seen sideboard play in modern as an answer to Wurmcoil Engine, I can see decks
using this in their sideboards in standard to deal with Gods.
Standard – 2.0
Limited – 2.5
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