30 Aerie Worshippers
Compared to the white Inspired token maker, this one seem much better
to me. Being a 2/4 means it can attack
without as big of fear of being killed and making Wind Drakes isn’t the worst
thing to be doing in limited.
Standard – 0.0
Limited – 2.0
31 Arbiter of the Ideal
This card seems destined for a life of EDH play. In limited though this
card seems just bonkers. 6 CMC for a 4/5
Flyer is not unreasonable and seems quite the steal when it has nothing but
positive upside. Putting things into
play for free just for doing what you want to be doing with a massive flyer
(Attacking) has a tendency to put you way ahead in a game.
Standard – 1.0
Limited – 4.5
32 Archetype of Imagination
This wizard was costed right out of standard play. In limited this can just be a game breaker
making all of your creatures essentially unblockable, it is however quite
fragile so don’t leave it unprotected too long.
Standard – 0
Limited – 3.5
33 Chorus of the Tides
Evasive creatures are always good, this is a reasonable enough price
for a three power flier that comes with a perk of scrying when targeted.
Standard – 0
Limited – 2.5
34 Crypsis
Probably good enough for a 23rd card in most decks. It is a decent enough trick that will often
be a removal spell. It gets markedly
better if you have lots of Heroic or Inspired creatures in your deck. I might even be selling this card short.
Standard – 1.0
Limited – 1.5
35 Deepwater Hypnotist
Two drops are important in limited so there will be times you end up
playing this guy, and maybe just maybe you can dig deep and find some value in
the inspiration but I would not hold my breath.
Standard – 0
Limited – 1.5
36 Divination
Divination is Divination, the classic two for one. Currently being played in most control decks
in Standard.
Standard – 2.0
Limited – 3.0
37 Eternity Snare
While being an answer with an answer type of card, the tempo boost gained from this card is generally worth the investment. I would be wary of relying on this vs green and white decks, as they typically have some enchantment removal that could make eternity seem like only moments.
Standard – 0.0
Limited – 3.0
38 Evanescent Intellect
I don’t see much current use of this card out side of some sort of UB Ashiok
Phenax deck. But if you have them in
your deck you probably should just play some better cards anyway. There are much better cheap bestow and
inspiration enablers available. I am
sort of glad this isn’t very playable, every time I read the name I think of
the Elektra vs Sandbags fight scene.
Standard – 0
Limited – 1.0
39 Fated Infatuation
People have written this off by comparing it to Cackling Counterpart,
but context is everything. It is
probably worth a look to see if the Mono U deck might be interested in some
number of these in the 75. There are
some sweet plays that this card can enable, like copying a Tidebinder Mage to
lock down a fresh cast Stormbreath Dragon.
Perhaps in a long enough game can be used to save a Pony army from an untimely
removal spell by copying the Master. In
limited triple blue is pretty steep but it’s a clone of your best dude for
three so it’s worth playing.
Standard – 2.0
Limited – 2.5
40 Flitterstep Eidolon
Thankfully there is a lot more removal available in the format with the
addition of BNG. This Eidolon would have
been way too good in base Theros.
Unblockable is extraordinarily strong in limited, and this guy seems a
challenge for your opponent no matter which way you are able to get him on the
field.
Standard – 1.0
Limited – 3.0
41 Floodtide Serpent
Most of the time this guy’s downside should actually be an upside;
there are plenty enough cantripments (enchantments that cantrip, coining a new
phrase here) that he can be used as some sort of card advantage engine.
Standard – 0.0
Limited – 2.5
42 Kraken of the Straits
Creatures get really big in Theros.
I don’t think that 7 mana for this guy is going to be worth the
investment most of the time. If your
deck is mostly Mono U then by all means give this guy a try, but don’t be upset
if he isn’t the unbeatable monster you thought he would be.
Standard – 0.0
Limited – 1.0
43 Meletis Astronomer
This seems a pretty sweet card in the durdle decks of the format. The 1/3 body is not the worst in this
format. There are plenty of enchantments
and enchantment creatures to find with the Heroic trigger. This could prove to be slightly better than
Omenspeaker as the format grows.
Standard – 1.5
Limited – 2.0
44 Mindreaver
I hate cards like this far too narrow to be played in any format, this
guy isn’t even good in EDH.
Standard – 0.0
Limited – 1.0
45 Nullify
Nullify, oh what friends we could have been if you could counter
Enchantments instead of just Auras. Fine
card in limited comparable to Essence Scatter with some upside for being more
difficult to cast. In standard I can
think of only 4 Auras that see much play at all. (Underworld Connections, Domestication, Boon
Satyr and Unflinching Courage) Unless
more problematic Auras see play you are better off just Essence Scattering if
that is the effect you want.
Standard – 1.5
Limited – 2.5
46 Nyxborn Triton
This guy is not nearly as exciting as a few of the other vanilla bestow
guys. But he is still quite playable.
Standard – 0.0
Limited – 2.0
47 Oracle’s Insight
Drawing a card is very powerful, scrying before you draw is even
better. I would love this card a lot at
2U, but I feel like that 3U should be cheap enough to make me want to play this
card. I think it will be much better in
Sealed than Draft.
Standard – 1.0
Limited – 2.5
48 Perplexing Chimera
Many people are going to be perplexed by this chimera at the prerelease
and further. It will make for chaotic
games to be sure.
Standard – 0
Limited – 1.5
49 Retraction Helix
The upside of this instant is pretty insane, but it has some hidden
costs that people won’t think about at first glance. First you have to have an untapped creature
to target, secondly that creature has to not be summoning sick. While not an impossible set of hoops to jump
through it is still some real costs. I
don’t think I would play this card in a deck with less than five or six
creatures that have Heroic or Inspire. I
think this card is bonkers silly in a deck with multiple Triton
Wavecrashers. I am going to hedge my
rating on the side of caution here however.
Standard – 1.5
Limited – 2.5
50 Siren of the Fanged Coast
Another tribute card that doesn’t have a really unwanted result. You would never not play a 3UU 4/4 flier, nor
would you not play Mind Control. The
tension here comes from those few times when you absolutely have to have one
mode or the other. Unless your opponent
is just bad you are unlikely in that case to get the exact card you need.
Standard – 1.0
Limited – 3.0 (Might be low)
51 Sphinx’s Disciple
The disciple would have been a nice playable card in base Theros, as
there were not that many fliers around.
Now there are a lot more things in the air, and a five mana 2/2 is not
likely to attack and live to untap very often these days. You cast this and your opponent untaps and
casts Nessian Asp, not a good feeling.
Standard – 0
Limited – 1.5
52 Stratus Walk
Such Cost, Much Evasion, Draw Card, Amaze. Heroic up a guy, or make a monster fly? Sign me up.
Who blocks anyways!
Standard – 1.0
Limited – 3.0
53 Sudden Storm
Add Sudden Storm to the growing list of Blue tempo plays in this
format. This might be better than
Griptide in the UW Heroic decks. Sleep
saw some slight sideboard play in it’s day, this is much worse than Sleep.
Standard – 1.0
Limited – 2.5 – 3.0
54 Thassa's Rebuff
Isn’t reliable enough to see much limited play. In Standard there is lots of talk about this
being played in Mono U. The problem with
this card is it is only very good when you are way ahead on the board. If you are struggling to play catch-up you
might not have enough devotion to actually counter what you need to
counter.
Standard – 1.5
Limited – 1.0
55 Tromokratis
Interesting card. Requires
instant speed removal to kill it, unless you can just block it down.
Standard – 1.0
Limited – 3.5
56 Vortex Elemental
I like this elemental. Requires
your opponent to use a valuable removal spell or risk having their best
creature shuffled away. Can also double
as an expensive lure effect if necessary.
Standard – 1.0
Limited – 2.5
57 Whelming Wave
If a deck is wanting a fifth or sixth wrath this is what they might
have to settle with. Ultimately I do not
think that this card will prove to be very good and only good under some narrow
situations in limited. It would be
fairly easy to build a deck around this card in limited, though it probably wouldn’t that good.
Standard – 1.5
Limited – 2.0
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