Wednesday, April 16, 2014

How to Pre-Release: A beginners guide!

Limited? Sealed Pool? 40 card decks!? BUILD A DECK WITH ONLY 6 PACKS!?!?!?


Take a deep breath... everything is going to be ok. More importantly things are better than ok.

THEY ARE MAGICAL! 

You are about to partake in one of the more enjoyable Magic: The Gathering events available to players: Sealed Deck! But before we get into that, lets give a break down of some very important terms that other players may throw around a lot. Here is your chance to learn them and equally throw them around and sound like a pro. ;)

Set:      

"Journey Into Nyx" is a set. This is the term used for one expansion of the Magic: the Gathering TCG
   

Block:          

"Theros, Born of the Gods, Journey Into Nyx, all together make the Theros Block"  This refers to a group of sets (Usually 3) that make up an entire themed portion of a MTG  release.


Sanctioned:  

 This means the event is officially recorded by the DCI, The governing body of organized play for Magic: The Gathering and Wizards of the Coast.  (Fanatix is an officially sanctioned location!)

Format:   

"Limited and Constructed" are all formats.

 Sanctioned formats are split into two categories: Constructed and Limited. Constructed formats                    include Standard, Block Constructed, Modern, Vintage and Legacy. Limited formats include                        Booster Draft and Sealed Deck, and that's what we'll be discussing below... starting... now!

(For more detailed information on formats visit THIS LINK)

What is Sealed Deck?


"The Sealed Deck format allows players to use the Magic booster packs they're already buying to play games in a casual or tournament setting. Players simply open six booster packs and build a deck from the cards they opened. Guidelines require a minimum deck size of 40 cards and allow players to add as many basic lands (Plains, Islands, Swamps, Mountains, and Forests) to their card pools as they like. If you're looking for a fun way to increase the size of your Magic collection and play the game at the same time, the Sealed Deck format is for you!"     -DailyMTG.com


For Fanatix, the price tag is $30 and win or lose, that guarantees you some sweet cards and promotional items for your collection. BUT I'M NOT HERE TO TALK SWAG, We are here to talk CRUSHING your opponents with a 40 card deck, and by crushing your opponent, I mean learning the basics... let's begin.




Let's look at some highlights of one of Daily MTG's articles on sealed deck play!

Sealed Deck Rules of Thumb


When you sit down to play in a Sealed Deck event, you receive six booster packs and an unlimited amount of basic lands from which you must build a forty-card-minimum deck.

Any cards you don't include in your deck become your sideboard. In between games, you are allowed to swap any number of cards between your sideboard and your deck.

Play forty cards!

While you technically can play as many cards as you want to in your Sealed Deck, I would strongly advise against it. When you play with exactly forty cards, you maximize your chances of drawing your best spells and the lands you need to cast them.

And if you decide you want to try out as many of your new cards as possible (Pre-releases are a great place to learn about the set, after all), you can sideboard in the cards you want to try in between games.

Stick to two colors (or maybe two colors with a light splash)

The more colors you play, the more difficult it becomes to cast your spells.

So while players are sometimes able to find success with three-, four-, or even five-color decks in Constructed formats—where they have access to an abundance of mana fixers like Glacial Fortress, Evolving Wilds, and Borderland Ranger—it's very difficult to put together a Limited deck that can win consistently with more than two colors.

Even if your spells are "better" than your opponent's, if you can't cast them you're just going to die to whatever creatures your opponent (who built a tight two-color deck) draws.

Play seventeen to eighteen lands

It can be tempting to shave lands from your deck, particularly if you have a lot of good cards you want to play with. However, doing so can lead to disastrous results.

Yes, there will be times when you can get away with playing sixteen lands in your deck, but unless your deck is exceptionally fast and almost exclusively full of cheap spells, seventeen to eighteen lands will be the way to go.

Make sure your cards work together

When you're building a Constructed deck you get to choose exactly which cards you want to play with. You can fill your deck with aggressive creatures and burn spells to finish your opponent off in a hurry. You can load up on card drawing, counterspells, removal spells, and a couple of Planeswalkers and eventually grind your way to victory. Or maybe you've discovered an incredibly powerful two-card combo that will kill your opponents in a blink of an eye.

When you're playing Limited, and Sealed Deck in particular, you don't always have the luxury of choosing what type of deck you want to play ahead of time. Instead, you will often need to adapt to what your card pool dictates you should play.

Leave your best card in the sideboard.

Sometimes you open that super awesome ridiculous fat fatty mythic that will win you the game in 3 turns...except its the only "Red" card you opened... yeah, you might want to leave that in the deck box.

If you can't support your game plan, you don't really have one. One amazing card will help you win a game, but it does not guarantee it. Which leads us to our next point.

Don't forget that your opponent can stop you from doing what you want to do.

Every great card is one removal card away from being worth zilch... always respect the fact that your opponent may have an answer to your super awesome creature. Set up your play, and always keep your mind open to the future developments of the game!

Save your answer for threats that matter.

It might be tempting to kill off the first early threats your opponent plays, but if they are not doing anything particularly relevant you may want to let them live. When it's all said and done, taking a few hits from a 3 power creature might be better than to lose as soon as your opponent slams that new shiny god.

Always play with a good attitude.

In closing, remember to always keep your cool. Getting upset at a game with variance makes you seem like you have a poor understanding of the basics of Magic: The Gathering. Remaining level-headed throughout the tournament will help gain you more success in the long run.
Good luck at your pre-release and we hope you come to Fanatix to experience this great event!


(to read the entire article please visit THIS LINK)

-Fanatix Phil   



Friday, March 7, 2014

Top 4 PTQ Deck Tech with Fanatix local Jeremy Norsworthy

This past weekend Fanatix had the pleasure of hosting their 2nd Pro Tour Qualifier!

Congrats to Jonathan Marsh for taking home the victory!

Fanatix local Jeremy Norsworthy battled his way to the top 4 and we have his deck here to share with everyone. We also get to learn a little bit about his journey back into the game of Magic: The Gathering just weeks prior to the PTQ after a 2 year break for school.

Enjoy!

Deck List:

4 Ash Zealot
4 Burning-Tree Emissary
4 Frostburn Weird
4 Boros Reckoner
4 Fanatic of Mogis (one of my favorite cards - Fanatix_Phil)
4 Stormbreath Dragon
2 Purphoros, God of the Forge
3 Chained to the Rocks
3 Mizzium Morters
3 Hammer of Purphoros
1 Legion's Initiative - "Spicy" - Jerry Norsworthy
10 Mountain
4 Sacred Foundry
4 Temple of Triumph
2 Boros Guildgate
4 Nykthos, Shrine to Nyx

Sideboard:

2 Glare of Heresy
3 Boros Charm
2 Anger of the Gods
1 Revoke Existence
1 Burning Earth
1 Chained to the Rocks
3 Assemble the Legion
2 Wear // Tear

Thanks for reading, be sure to check out the video where we talk about the deck!










Thursday, January 30, 2014

Born of the God - Foreward

Below are my thoughts on each Born of the Gods card.  I have broken them up by color so you can easily jump to whatever color you want to read up on.  Why should you care about my thoughts?  Good question.  I attended four Theros Sealed PTQs, my combined record was 20-8-2 (70% win percentage).  Of my eight losses two came in win and in situations, two of them I had the win and simply punted game three away.  Twice I simply got stomped 2-0 by a vastly better deck.  I feel like I have a great grasp on the Theros environment.  Currently the PTQ season is Standard Format, this will continue until March 9th.  On March 15th PTQ season will return to Theros Sealed.  After being so close during last sealed season I am very much motivated to close the deal on a PTQ in season three.  I know this is an awful lot of talk about limited, what about Standard?  Born of the Gods does not seem poised to shake up the standard environment all that much.


Thanks for reading.

Born of the Gods - Green Review



116 Archetype of Endurance

Worst Archetype by far.  It costs way too much and actually does way too little.

Standard – 0.0
Limited – 1.0

117 Aspect of Hydra

Generally the construced mono green devotion decks are doing way bigger cooler things than using a one shot pump spell.  In limited this card will have the chance to shine.  Any more than +2/+2 is pure bonus.  Green did not have a one mana trick in Theros, so keep an eye open when the opponent leaves a lone forest untapped.

Standard – 0.0
Limited – 2.5

118 Charging Badger

In a world where you want to create a bigger monster trample is always a good way to keep them from being chump blocked.  Play this guy if you have ordeals and lots of bestow.

Standard – 0.0
Limited – 2.0

119 Courser of Kruphix

Courser does not let you play an ADDITIONAL land per turn like Oracle of Mul Daya.  That being said it should let you basically draw a card every  few turns, with the draw back of your opponent knowing every card you draw.  Courser is a good card in both limited and standard. 

Standard – 2.5
Limited – 3.0

120 Culling Mark

There are better more reliable options for killing a creature.  If you cast this and attack with more than one guy they get to choose who to block, sometimes that might not be enough to remove their threat.

Standard – 0.0
Limited – 1.0

121 Fated Intervention

Six power for five mana is an ok investment, being instant speed is slightly better.  I think this is probably just worse than Advent of the Worms in standard.

Standard – 2.0
Limited – 3.0

122 Graverobber Spider

Another solid card that gets way better if you are in the G/B graveyard deck.  Giant Spiders are always playable, ones with bonus abilities are even more so.

Standard – 0.0
Limited – 2.5

123 Hero of Leina Tower

Hero of Leina Tower has a lot going on.  A one drop that in a heroic build is maybe even better late in the game than early.  She has the chance to be really big from time to time.  Is at least worth exploring.  In limited I just want to slam an Aqueous Form on this with lots of mana open.

Standard – 2.5
Limited – 3.0

124 Hunter’s Prowess

With a big enough creature built up, this card might just end the game on the spot, your opponent will be faced with letting you draw a lot of cards or block away their team.  I am not convinced that this is strong enough for constructed play, but I could be wrong.

Standard – 1.5
Limited – 3.5

125 Karametra’s Favor

Mana fixing is a premium in the world  of Theros.   This will enable all sorts of greedy green decks. 

Standard – 1.0
Limited  - 2.5

126 Mischief and Mayhem

Sorcery speed combat tricks are generally not that good.  But giving two creatures +4/+4 seems worth giving a try. Lets a lowly Voyaging Satyr take down even the mightiest Nessian Asp.

Standard – 1.0
Limited – 3.0

127 Mortal’s Resolve

I know this looks sweet but it feels pretty small.  I just do not know if this will make the cut of many decks.  It might see some standard play to occasionally counter a removal spell.

Standard – 1.0
Limited – 1.5

128 Nessian Demlock

Now this is a tough choice for an opponent.  Sometimes they will have to protect something good and give you a 6/6 and hope they can deal with it.  Or they let you blow up one of their extra lands.  Still seems fine.

Standard – 0.0
Limited – 2.5

129 Nessian Wilds Ravager

Pretty sure that if you’re in green you should always play this Hydra.  Neither choice is going to be good for the opponent and I wouldn’t be unhappy with either side of this Tribute.

Standard – 0.0
Limited – 3.5

130 Noble Quarry

I think that this is the little unicorn that could….could always make my deck.  I really like a good lure effect.  You can either send him in and swing with a bunch of guys to kill them, or bestow up a big creature and go for a one sided Wrath of God. 

Standard – 0.0
Limited – 2.5

131 Nyxborn Wolf

If this was a 3/2 I would like it a whole lot more.  As it is I think that it might be a little over costed in the bestow department.  Will be better in decks with fliers.

Standard – 0.0
Limited – 2.0

132 Peregrination

It is a ramp spell, those have histories of making their ways into standard.  I do not think that scry 1 is worth the entire mana that makes this not Cultivate.

Standard – 1.5
Limited – 2.0

133 Pheres-Band Raiders

Pheres-Band Raiders is an Inspire card that enables itself basically.  5/5s are made to be attacking if he lives through the battle you get to cast a Nessian Courser.   Not a bad deal at all.

Standard – 0.0
Limited – 2.5

134 Pheres-Band Tromper

Tromper seems like he will be quite fine in Theros limited, after just a couple of successful attacks he becomes a huge headache for your opponent.

Standard – 0.0
Limited – 2.6

135 Raised by Wolves

I am very interested to actually play with this card in limited as I cannot quite figure out if it is good enough or just a trap in wolves clothing.  Just remember that if a wolf dies after your  enchanted creature has been dealt damage, it could also die since it will shrink in size.

Standard – 0.0
Limited – 2.0

136 Satyr Wayfinder

Another card that puts stuff in your graveyard, the recursion deck looks fun.  This can get any land card not just a basic.

Standard – 2.0
Limited – 2.0

137 Scourge of Skola Vale

I want this baby hydra to be good, but having to tap to activate its growth mechanic eliminates the ability to use it as an offensive combat trick.  Basically if your opponent is smart this guy just turns into a flagbearer and forces them to kill this instead of the target they want to kill.  Which is not the worst.

Standard – 2.0
Limited – 3.0

138 Setessan Oathsworn

Think of this a green version of Wingsteed Rider.  After just a couple of targets this thing will be huge.

Standard – 1.5
Limited – 3.0

139 Setessan Starbreaker

Starbreaker is really good.  The ability to get rid of a bestow is huge.  Getting a 2/1 for your troubles is pure gravy.

Standard – 0.0
Limited – 2.5

140 Skyreaping

Most fliers in this format have four toughness, getting four devotion in green is not a difficult feat.  This will be one of the better sideboard cards in Theros limited.  It might even be strong enough to see some sideboard play in green devotion decks in constructed.

Standard – 2.0
Limited – 2.5

Standard -
141 Snake of the Golden Grove

You will almost always gain four life when you cast this spell.  It isn’t the worst but it is far from the best five drop in green.

Standard – 0.0
Limited – 2.0

142 Swordwise Centaur

GG is a pretty demanding mana cost to cast on curve.  Unless you are devoted to green, I would try to find easier to cast two drops to play.

Standard – 0.0
Limited – 2.0

143 Unravel the Aether

Deglamer reprinted with a new name.  It will sometimes be your 23rd card and that is ok, plenty of things to target with it.  Deglamer has seen sideboard play in modern as an answer to Wurmcoil Engine, I can see decks using this in their sideboards in standard to deal with Gods.

Standard – 2.0
Limited – 2.5



Born of the Gods - Red Review




87 Akroan Conscriptor

Akroan Conscriptor is likely one of the best heroic creatures in the environment.  Too expensive and fragile to see constructed play outside of possibly block.  In limited this shaman is going to lead to huge blow outs. 

Standard – 1.0
Limited – 3.5

88 Archetype of Aggression

A 3/2 for three mana is slightly above the curve for most red creatures.  The fact that he gives your team the ability to push through damage is all upside, nevermind that he takes trample from your opponent.  In constructed it should be noted that this guy battles vs Elspeth very well, small enough to not be wrathed and basically neutralizes her tokens if you have any board presence at all.

Standard – 2.0
Limited – 2.5

89 Bolt of Keranos

Solid red removal spell, not as good as Lightning Strike, but the double red cost might make it stick around a little longer in the draft packs.  Sorcery speed is a big downside. 

Standard – 1.0
Limited – 2.5

90 Cyclops of One-Eyed Pass

Curving out Cyclops of One-Eyed Pass into bestowing Spearpoint Oriead gets you a 7/4 First Striker.  That is one serious threat. This guy on his own is not all that impressive as he will generally only trade down on the attack.  Defending in red is not exactly where you want to be.

Standard – 0.0
Limited – 1.5

91 Epiphany Storm

Has your two drop been outclassed by larger creatures?  Turn it into a looter!  Problems solved.

Standard – 0.0
Limited – 2.5

92 Everflame Eidolon

I do not care much for this little spirit.  Tempo is so important in this limited environment.  The turn you bestow him he does very little.  There is room for upside, firebreathing a flier is strong, but I just think there are better guys to have in your deck.

Standard – 0.0
Limited – 1.5

93 Fall of the Hammer

One sided fight!  Nothing better than landing a solid sucker punch out of nowhere.  They do not even get to fight back.  Will be better in the RG decks but still quite serviceable in most other decks.

Standard – 1.5
Limited – 2.5

94 Fated Conflagration

This card might see some small play in the sideboard of red decks.  It is interesting to note that this is the first red spell that specifically targets Planeswalkers as opposed to players with the option to redirect. 

Standard – 2.0
Limited – 2.0

95 Fearsome Temper

On the surface this seems good enough.  It might prove to be just too mana hungry to be all that great. 

Standard – 0.0
Limited – 2.0

96 Felhide Spiritbinder

Playable just based on its base stats alone.  If you get to untap it you can at minimum have a hasty 3/4 attacker for 1R with much larger potential depending on what creatures are on the board.  Be aware that if you copy a creature that has lots of enchantments on it, you will only get a copy of the creature you target with no other bonuses.

Standard – 1.5
Limited – 3.0

97 Flame-Wreathed Phoenix

The two modes of this tribute Phoenix are very different from each other.  When you have a haste creature you are able to sequence your spells in a way to maximize it’s impact.  When you do not know if your creature will have haste it makes things very awkward.  You will always get the mode that your opponent can deal with the best.  That is generally not good for you.  In limited you will most likely be just fine with either choice.

Standard – 2.0
Limited – 3.0

98 Forgestoker Dragon

The best thing about this dragon is that he does not fear Nessian Asp.  The turn you get to attack with him you can falter three possible blockers allowing for a big alpha strike.  Has all the makings of a near bomb.

Standard – 1.0
Limited – 3.0
99 Impetuous Sunchaser

Love the flavor of Icarus, too fragile and angry to be very good.

Standard – 1.0
Limited – 1.5

100 Kragma Butcher

An Inspired card I can get behind.  If they can’t kill him the first attack he just hits harder the next attack.  Should always trade evenly or slightly upwards.

Standard – 0.0
Limited – 2.5

101 Lightning Volley

Not a big fan of this card.  I think it costs too much and requires too much work to get fair value out of the effect.

Standard – 1.0
Limited – 1.5

102 Nyxborn Rollicker

This party goer is playable if you have a few ordeals.  Otherwise its ok sidestep dancing with him

Standard – 1.0
Limited – 1.5

103 Oracle of Bones

Lets look at what we get here for 2RR, either a 5/3 Haste; or 3/1 Haste and the ability to cast one instant or sorcery from our hand for free.  I would love a 2RR 5/3 haste, the second side requires lots of unknowns.  What if I have no cards in hand and top deck this?  Seems pretty lackluster.  I would still play this guy, but I would not put much faith in him being more than just a 3/1 haste that sometimes is better.

Standard – 2.0
Limited – 2.0

104 Pharagax Giant

Nobody likes taking five to the dome.  Just read this guy as a 5/5 for five and be happy about it.

105 Pinnacle of Rage

This card does too little and costs too much to be played.  But it is removal and can possibly be used post combat to finish off some bigger creatures that blocked.

Standard – 0.0
Limited – 1.5

106 Reckless Reveler

It’s a bear that can double as God Weapon removal.  While not amazing it’s very playable.

Standard – 1.0
Limited – 2.5

107 Rise to the Challenge

First strike is a really good trick, tacking on +2/0 is just enough power boost to really turn around a combat.  Theros is all about the combat tricks and this one is good enough.

Standard – 0.0
Limited – 2.5

108 Satyr Firedancer

I can see this Satyr taking over for Young Pyromancer in the RW burn decks.  Instead of getting a 1/1 for your burn spells, you get to use them to just dome your opponent and then kill a creature.  Talk about having your cake and eating it too. 

Standard - 2.5
Limited – 2.0

109 Satyr Nyx-Smith

If you can give this shaman a little bit of evasion he can apply tons of pressure and possibly take over a game.

Standard – 0.0
Limited – 2.5

110 Scouring Sands

For decks that were looking to run Electrickery, this will most likely just replace it.  Most likely will be a good sideboard option in limited.

Standard – 1.5
Limited – 1.5

111 Searing Blood

While this card is very similar to Zendikar all star Searing Blaze, it isn’t quite as good.  Searing Blaze did not care if the creature died to force through damage to the dome.  With all that said this is a card that will see plenty of Standard play. 

Standard – 3.0
Limited – 3.0

112 Stormcaller of Keranos

Flamespeaker Adept has found a new BFF.  Repeatable Scry 1 is a really powerful effect, allowing you to dig through the deck to find answers.  Not quite cheap enough to make the cut in sixty card decks.

Standard – 1.5
Limited – 3.0

113 Thunder Brute

Another tribute card that does not offer the opponent a clear good choice.  Remember that this guy has trample, I suspect it will be overlooked a lot.

Standard – 0.0
Limited – 2.5

114 Thunderous Might

Will almost always get +2/0, that alone wouldn’t be good enough to play with so many other options around.  But the fact that this will just continue to grow as you develop your board pushes it into being playable in red based decks.

Standard – 2.0
Limited – 2.0

115 Whims of the Fates

The wacky red chaos card of the set.  If you are very far behind in a game this could put you right back into things.  I would not recommend casting this spell if you are already winning.  Obligatory “this is primarily an EDH card” comment.

Standard – 0.0
Limited – 1.0