Thursday, January 30, 2014

Born of the Gods - White Review



1 Acolyte’s Reward

This card can generate a whole lot of reward if played at the right time.  Sadly this card is probably only fringe constructed worthy all the other varieties of this type have not quite made the leap to playability.  In limited this card is going to probably slay a lot of monsters.
Standard – 2.0
Limited – 2.5


2 Akroan Phalanx

Hill Giants are generally not good enough for constructed, this one follows suit.  I am not sure that there is a deck type in limited that is really interested in this guy, should be a fairly late pick.  Not to say that this guy is terrible, just that the format would have to really slow down for him to make the cut in a typical Boros build.
Standard – 1.0
Limited – 2.0



3 Akroan Skyguard

I am not sure how well a 1/1 can actually guard anything, but that being said I think that Wingsteed Rider Jr will be a fine inclusion in any heroic deck in limited.  Two mana 1/1s not named Squadron Hawk shouldn’t be included in your sixty card decks.

Standard – 1.0
Limited – 3.0


4 Archetype of Courage

Interesting thing to note about all of the Archetypes if both players have the same one out, neither players creatures will have the relevant ability.  All of the Archetypes are pretty sweet in limited, except the Green one.  I would not be surprised if someone finds the courage to jam this guy in a constructed deck.  First Strike is a relevant combat ability.  Could be this finds a home in some sort of Heliod strategy.

Standard – 2.5
Limited – 3.0

5 Brimaz, King of Oreskos

Ah so here we have the King of the Pre-Order.  Brimaz finds himself in a particularly sweet spot for Standard.  Doom Blade/Ultimate Price and to some degree Mizzium Mortars have fallen in popularity, leaving him only vulnerable to Hero’s Downfall and Detention Sphere as removal spells that are played in numbers to deal with him.  He deftly dodges Bile Blight and Drown in Sorrow.  Will he maintain his current high price tag?  Most likely not as I think he will shake out to be a 2 of in the decks that want him due to his Legendary status.

Standard – 3.5
Limited – 4.0

6 Dawn to Dusk

Will do work in Limited, possibly remotely could see play in the Zur Modern deck.

Standard – 1.0
Limited – 2.0

7 Eidolon of Countless Battles

Interesting card, is going to be pretty solid in Limited.  Not sure that he is quite impactful enough to make the cut for constructed.  That being said I am sure that he will be tried.  I just think that at the end of the day he does not give enough bang for the buck.

Standard – 2.0
Limited 2.5 maybe a 3.0

8 Elite Skirmisher

Heroic hasn’t made an impact on constructed and I do not think that this guy will change that.  Tappers are generally pretty sweet in limited.

Standard – 1.0
Limited – 2.0

9 Ephara’s Radiance

Limited playable as an Inspiration enabler, combos with the Oresko Sun Guide to gain 5 life per turn, and if you wanted to go really deep add in the Sunbond for the +1/+1 counterpalooza.  More than likely though this shouldn’t make the cut in most limited decks.

Standard – 1.0
Limited – 1.5

10 Excoriate

Solid limited removal.  Better than Divine Verdict, as you don't have to awkwardly represent it.  Can also get rid of pesky utility creatures that never attack.

Standard - 0.0
Limited – 3.0

11 Fated Retribution

This is a tough one.   Seven is a whole lot of mana, but this card packs a whole lot of punch.  Clearing the board of Creatures and Planeswalkers is quite a beating, however most decks that would be interested in this have their own Planeswalkers.   I could imagine a deck mizing one of these in a control shell, but not much more than that.  Instant speed sweepers in limited are just insane.

Standard – 2.0
Limited – 3.0

12 Ghostblade Eidolon

High Bestow cost will keep this spirit at rest in constructed.  Limited this guy will most likely prove to be very hit or miss much like Two-Headed Cerberus.

Standard – 0.0
Limited -1.5

13 Glimpse the Sun God

When this card resolves, you have most likely just won the game.  It might see constructed play after Brave the Elements leaves us.  Until then it will just have to be happy winning limited games.

Standard – 2.0
Limited – 3.0

14 God-Favored General

Obviously only a limited card here, but part of an interesting cycle that I am not sure how good they actually are.  Turn 2 I cast this guy.  Turn 3 I am going to have to suit him up with something so he can attack, an Ordeal only makes him a 2/2 and gets easily traded off at that point. Even if we are successful in the attack we get to spend our fourth turn paying 2W and making a pair of 1/1s.  I am just not sold that it is good enough.

Standard – 0.0
Limited – 1.5

15 Great Hart

When you need a Pillarfield Ox, you need a Pillarfield Ox.  Take Hart there is one for you to get now.

Standard – 0.0
Limited – 1.5

16 Griffin Dreamfinder

It takes a special sort of 1/4 to see constructed play.  This guy isn’t that sort of special.  Rebuying a completed Ordeal does seem sort of sweet.  Combos somewhat with Commune with the Gods.

Standard – 0.0
Limited – 1.5

17 Hero of Iroas

Now this is a constructed worthy Heroic card.  I like to imagine this guy’s name is Macklemore cause he certainly is thrifty.  Could make for an explosive if not fragile start to a GW Hexproof deck:  Turn 3 you can cast Unflinching Courage giving you a 5/5 and follow that up with Ethereal Armor and swing with a 8/8 First Strike Trampling Life Link value shopper.  In Limited I just want to live the dream and triple Ordeal this guy on turn 3.

Standard – 2.5
Limited – 3.5

18 Hold at Bay

People love these cards, they shouldn’t

Standard – 0.0
Limited – 1.0

19 Loyal Pegasus

Ah War Falcon, how you have been missed.

Standard – 1.5
Limited – 2.0

20 Mortal’s Ardor

Seems to be part of a loose cycle of combat tricks for the set.   My gut tells me that it is often going to be that twenty-fourth card a lot of the times.

Standard – 0.0
Limited – 1.5

21 Nyxborn Shieldmate

One of the best ways to get some easy wins in Theros limited was simply the old one drop into Ordeal.  This meant that often you would run Yoked Ox in your beat down decks.  This guy gives you that sweet curve and later in the game can be used to trigger heroic and give a minor boost at a cheap price.  Very solid and flexible card.

Standard – 1.0
Limited – 2.5


22 Oreskos Sun Guide

Filling out your curve in limited is very important, now you won’t have to spend as much time listening that the Traveling Philosopher. 

Standard – 0.0
Limited – 2.0

23 Ornitharch

Not constructed worthy, but is a very interesting limited card.  No matter what your opponent chooses you get five power of flying on the field.  Letting your opponent control what your cards actually do is always scary, but there isn’t that much downside here.

Standard – 1.0
Limited – 2.5

24 Plea for Guidance

Too expensive for constructed, most likely fine for EDH.  I am not sure if this is cheap enough to be relevant in limited.

Standard – 1.0
Limited – 1.5

25 Revoke Existence

This will be in many many many sideboards as long as Gods are running around Standard.  The existence of this card will put a lot of pressure on the God based devotion decks to not be so reliant on their deities.  I am actually a little shocked that WoTC would print such an efficient hoser card in the enchantment set.  I would have thought that if this needed to be reprinted it would have made it into M15.

Standard – 2.5
Limited – 3.0

26 Silent Sentinel

This is a very strong effect on a fairly big flyer.  Might be priced a little too high to be considered a bomb.

Standard – 1.0
Limited – 3.0

27 Spirit of the Labyrinth

Lots has already been written about this guy.  Very good in Brainstorm formats.  In more fair environments it’s just more of a nuisance card.  If control makes a return this guy will see more play in Standard, it blanks Divination, makes Underworld Connections a bit more awkward to play.  This guy might rate a sideboard card spot in Modern vs combo decks.

Standard – 2.0 to 3.0
Limited – 2.0

28 Sunbond

I am sure that I will get destroyed by this card at some point or another.  But I just don’t see myself playing it outside of the rarest of situations.

Standard – 1.0
Limited – 1.5

29 Vanguard of Brimaz

This is a solid card and what I would expect out of a WW costed card.  If there is ever a heroic deck in standard I have no doubts this will be a part of it.  This card will find a home in the GW RW limited decks with ease.

Standard – 2.0
Limited – 2.5




Monday, November 11, 2013

PTQ Primer



I suspect that many of you might be deciding to venture out and participate in Fanatix’s very first Pro Tour Qualifier (PTQ) this upcoming weekend.  Some of you have been down this road once or twice before, if so you probably already know most of what I am going to talk about.  Hopefully lots of you will be attending your very first PTQ.  I want to go over some of the things that will happen and try to make this experience the best it can be for everyone.

First things first a PTQ is a serious tournament where the winner will get a plane ticket to where ever the Pro Tour tournament that the qualifier is linked to, in this case a trip to Valencia Spain for Pro Tour Born of the Gods.  Not to mention many boxes of product and other prizes from the store running the event.  Needless to say with so much on the line these type tournaments enforce the rules much stricter than your average FNM or Prerelease.  What this means is that there will multiple Judges at the tournament.  Judges are your friends they are not there to make things difficult.  They are there to make sure that everything is played by the rules of the game.  I am sure that our Head Judge Zak Whyte will say it at the player’s meeting, but it bears repeating: “Your opponent does not have your best interests at heart.”  What this means is if you are ever unsure no matter how small it may seem, always call and ask a judge.  It is what they are there for.

Before we even get to the actual tournament there are a few things you should bring with you.  Since this is going to be a sealed deck tournament, you should probably bring an EMPTY deck box or maybe two.  This way you have a place to put your cards between rounds.  Pen and paper or if you prefer an electronic device for keeping track of life totals.   Please don’t use dice.  If there happens to be a disagreement over what the life totals are, a judge will be far more inclined to side with the person who has life total changes documented rather than just using dice.  I recommend using new sleeves at an event like this.  While not mandatory it can save you from perhaps losing a game because the lands you got from the land box are easily recognized due to wear and tear.   To be safe sleeve ‘em up or take the time to make sure that your lands are not heavily played.
Be sure to get to the venue ahead of time, these events will start without you.  So for this one you should try and be at the Clarion Inn by at least 9:30 am Saturday.  The event is scheduled to begin promptly at 10 am.

At that time the judges will post sheets of paper at places that will contain your name and a table number by it.  Just find your table number and have a seat at one of the two available chairs for that number.  Congratulations a large number of people just quick and painlessly alphabetized themselves!  At this point a judge will go over how the tournament is going to go, how many rounds, and some rules reminders.  

Now comes the fun part, opening some packs!  Wait though don’t get too excited the cards you open will not be the ones you get to play with!  Remember what I said about this being for a pretty nice amount of prizes?  Yeah well there are some people in this world that don’t always play the game for fun and will cut corners and cheat.  This is how we make sure we keep them honest.  I really suggest not paying too much attention to the contents of your packs.  Just quickly pull out the lands and the tokens and begin separating them into piles based on color.  IF you have FOIL land in your packs you have to include it with the cards you are separating!  Remember how the judges alphabetized us?  Well now we get to alphabetize these cards.  Start with White, then Blue, Black, Red, Green, Multicolored, Artifacts and finally Lands.  If your eyesight is sharp enough the cards are also numbered on the bottom as well.  Now that they are all put in order we get to mark them all down like on this picture below from the PTQ I participated in down in Biloxi.


As you see this is a list of all the cards in Theros, there are two columns the first is PLAYED, don’t mark your cards down in this column yet.  We want to mark all these cards down in the TOTAL column.  You can see that the person that registered this deck made a mistake on Mogis’s Marauder.  It’s ok just call over a judge and they will make the changes in red to assure that everything is good.
After everyone is done comes the verify step.  Generally you will pass your pool of cards to the person across from you and they will double check your efforts, don’t worry if you had some mistakes this isn’t a test.  And you will of course check their efforts.  Now the big sweat, passing the pools around like musical chairs.  Judges tend to get creative sometimes here, but usually you will pass the pools several times left right or across until they say stop.

Alright here we go these are the cards you get to build your deck with.  I hope they are sweet.  Remember that you are not allowed to ask the players around you what you should do during the deck building stage.  I don’t want to delve too deeply into how to build a sealed deck in this article.  However here are some pointers.  Try to build a two color deck.  Try to play between 13-17 creatures. Generally you want to play around 17 lands, but don’t be afraid to play 18 in this format. Remember this is limited so the minimum deck size is 40 cards you should always try to play the minimum. If you want more insights into this Theros limited format, try hitting up or local Pro Hayden Bedsole.  He has done well so far Top 8ing both of the events he has attended this season.  He is always happy to share his knowledge.  Once you have decided on your deck, remember that PLAYED column I told you not to use, well now is the time to use it.  Mark down the quantity of each card you decide to play beside its name.  Don’t forget to also mark down the number of each basic land you use in your deck as well!  People always forget to do this and end up losing a game because of it so be careful.   Judges tend to frown on people using all foil lands for these events, feel free to bring your own non foil lands from home if you want to.  There will be lands on site for you to use as well.

It is very important that you remember what cards you have chosen and marked to be in your deck, for the rest of the day you must begin game 1 with that exact deck.  Judges will occasionally do deck checks to make sure that everyone is playing fairly.  If your deck is not the same as the deck you registered you will get a game loss.  If you choose to change cards from your main deck, remember to change them back after the match is over.

When the match is over there will be a match slip that you need to fill out.  It will ask you how many games each player won in the match and for both of you to sign it.  The winner of the match should always be the one that turns in the slip.  Always, always double check and make sure that it is filled out correctly.  If you decide after a match that you no longer want to play there is a place on the slip to write YES next to your name.  If you decide to drop from the tournament after the slip has been turned in please make sure to tell a judge.  Not properly dropping from the tournament will make someone else not have an opponent for the next round.

After the last round has completed (most likely seven or eight rounds) there will be a cut to the top eight players.  This is the spot everyone wants to get to.  These eight players will then have a booster draft.  Then play a single elimination tournament where the winner gets the prized blue envelope and a chance to chase the dream of playing this game on its biggest stage.

Don’t let the formality of all of the above dissuade you from coming out, at the end of the day it is still just playing Magic.   I hope that I have answered any questions or concerns anyone might have about this event.  However if there is anything that you have questions on ask away or give Phil a call at Fanatix.  Good luck and have fun this weekend, maybe just maybe that blue envelope could have your name on it.

JW Kingsley